Dropping Arcane Shot
No, it’s not because of Armor Penetration alone. Stop saying that.
*sigh*
Now that that’s out of the way, let’s get on to the meat of this discussion – why you drop Arcane Shot from your normal stand-still rotation. (Bear in mind, and I’m gonna say this in bold letters: Arcane Shot is still extremely useful when moving. Keep it easily keybound and at hand. This is only talking about a stand-and-shoot encounter like Patchwerk/Festergut.)
To really get into the meat of why you drop Arcanes for Steadies, we have to first learn how each shot works.
Steady: A steady shot that causes unmodified weapon damage, plus ammo, plus [RAP * 0.1 + 252].
Arcane: An instant shot that causes [RAP * 0.15 + 492] Arcane damage.
Steady is a lot more complex than Arcane, but it’s not too bad. The “plus ammo” quip is due to the fact that ammunition isn’t a damage increase, it’s a DPS increase, meaning that the amount of damage it contributes is based on weapon speed – or it would be, if it weren’t for normalization. This occurred way back when in patch 1.7, and it basically means that for any special attack (Steady, Aimed, Chimera), 2.8 is used in place of your weapon’s speed for calculating both damage contribution from RAP and from ammo.
So in math terms, this means that each shot looks like:
Steady: rand(weapon bottomend, weapon topend) + (ammo DPS * 2.8) + (Ranged AP * .1) + 252
Arcane: (Ranged AP * .15) + 492
Let’s look at those with my personal stats, unbuffed, from Armory.
Steady: rand(541, 887) + (91.5 * 2.8) + (5214 * .1) + 252 = 1570.6-1916.6 damage
Arcane: (5214 * .15) + 492 = 1274.1 damage
Now, at first glance, this looks like a no-brainer to not use Steady. But… Steady is physical damage, and thus mitigated by armor. We know, from extensive testing, that a WotLK raid boss has 10643 Armor, and using the armor formulas from WoWWiki, we get a damage reduction percentage of 41.13%. This means that, with no ArPen or any debuffs on a target, only 58.87% of my damage goes through. Suddenly, that 1916.6 damage Steady is now:
Steady: 1570.6-1916.6 * .5887 = 924.61-1128.30 damage
Arcane: 1274.1 damage
Makes a world of difference, right? But wait… there’s a few things that Steady has in its favor that Arcane doesn’t. First off, there’s the wonderful Glyph of Steady Shot, which is another 10% damage on the top. On the top end, this helps to push Steady over Arcane in its favor, but it’s not enough in all cases.
The biggest factor that can get Steady to prevail, aside from reduction of armor, is Piercing Shots.
We already have Mortal Shots and the Relentless Earthsiege Diamond powering our critical strikes, which means that our crits do 237.8% more damage than a normal attack, due to how RED and PS interact. But… Piercing Shots causes Steady Shot to bleed for another 30% of the total damage it dealt, essentially adding another 30% modifier to a critical attack. Let’s look at what that does to the post-armor numbers.
Steady: 924.61-1128.30 * 2.378 = 2198.72-2683.10 * 1.3 = 2858.34-3488.03 damage
Arcane: 1274.1 * 2.378 = 3029.80 damage
Already, Steady’s looking better and better! And we haven’t even begun to get into raid buffs like Sunder Armor/Faerie Fire, Mangle (which increase that bleed damage from Piercing Shots), and concepts like Armor Penetration.
The summary of what I’m trying to tell you is this: There are many factors that go into removing Arcane from your rotation – mana usage (Arcane doesn’t benefit from Master Marksman), weapon damage, critical chance, armor penetration, and raid buffs. In all things, use your tools to determine what is the best course of action for you. Do not listen to anyone who tells you “oh you can drop arcane at $NUMBER arpen rating” or “oh you have to have $RAID_TIER gear to drop arcane” or any supposed “guideline”. Do what mathematically works for you in your raid setting with your gear and your raid composition.
15 Comments to Dropping Arcane Shot
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Thanks for this summary! I haven’t had time or patience to crunch numbers lately, and I’ve been frustrated with all the “drop arcane at X ArPen.” things I’ve read, because they never explain why very well.
Brajana last said something about… Face to Face with the Lich King
And THIS is why I do everything you say.
Jezriyah last said something about… Inherent Trollish Superiority
You will deliver Krispy Kremes and home cooking to me. *waves hand*
These are not the Lil XTs you are looking for?
Jezriyah says:
March 11, 2010 at 3:52 pm
And THIS is why I do everything you say.
Quoted for truth. This is yet another reason why I love this blog.
tut tut, trolling scattered shots comments under an alternative nim doesn’t reflect well on you.
@Eek,wandering over here to troll SES doesn’t exactly reflect well on you either mate. :P
@Rilgon, Nice to see a return to more theorycraft related posts again.
As far as your comment on guideline values goes, I disagree. They make for excellent rule of thumb approximations suitable for novice hunters.
While I’d rather see people do the math for their own gear, I’ve found getting a beginning hunter to do that is like pulling teeth. Telling them “this much ArP/AP/Crit with some wiggle room” is more productive – assuming in the long term they learn why that’s the case.
Hmmm. Though a fool proof “Steady is better/Arcane is better” macro might be the best of both worlds. Something a little like the parry/dodge balancing macro for tanks.
Trolling? What Frostheim does is trolling – trolling young, impressionable Hunters who don’t know any better with his Hollywood-style misinformation. What WoWInsider does is trolling – paying him to propagate that bullshit.
What I did? Not trolling. Not in the slightest.
So, it looks like it’s not ArP that should play a factor in when you drop Arcane from your rotation as much as weapon level. I knew deep down that there had to be more than just a ‘magic’ number that made Steady Shot scale better than Arcane Shot does at higher item levels.
Shagrat last said something about… Eleven Years and Counting-The RBY Days
If you need a rule of thumb, macro, whatever, try this: drop Arcane when avg SS dmg > avg Arcane dmg. Better yet, tell people to read this great post and plug in their own numbers into the equations.
Except this post doesn’t detail every factor to it. The correct answer is to point them towards http://www.femaledwarf.com and check what it advises. :P
@Lyraat, that’s kind of missing the point a little isn’t it? Bit like saying the best shortcut to make a cake is to grind your own flour. :P
@Rilgon, every hunter should use the webtool. On the other hand, not every hunter will.
It’s also somewhat worrying that many people don’t question what’s under the hood of those tools. The Spreadsheet (rather than the webtool) has a lousy ArP proc treatment for example.
I’ve learned through hard RL experience that most people lack the patience to do calculations themselves (or even have them done).
Boiling maths down to simplified rules of thumb isn’t perfect, but it serves to make them intelligible (and hence useful) to people who otherwise would dismiss them and gain nothing. They’re a good first step towards eventually understanding theorycrafting.
nm
@Criven: Let me clarify…
If the person asking for assistance wants a quick answer = switch when SS > Arcane.
If the person wants to understand why = tell them to use the equations and, as Rilgon mentioned, use femaledwarf.com.
Awesome post again, timely too considering I’ve had a strangely large number of hunters hit me with tells saying “I haz 500 ArPen can I drop arcane?”
Bulletproof math and theory as usual =]